Here's the senario. You're playing game X with character Y in location Z (with items U, V and W and backdrop T). The 'story' mode takes place over 3 days. Simple, right? The only thing that puzzles me is the fact that they're still living. Think about it. If a story takes place over 3 days, they'd need to eat and drink, right? And sleep somewhere. Then this debate boils over, and now you're thinking, Okay, so they're eating and sleeping somewhere. How do they afford it?
I mean, it's not like once you save the world a dozen or so times you're gonna get paid. And by who, anyway? This looks like a job for... reading between the lines!
The only plausible solution I can personally think of that would constitute some sort of sense would be that between gameplay stages, the 'camera' cuts away for a second, while the 'actors' make a mad dash for the food table off-set. Then in about 10 seconds they're needed back on stage. Hey, wait. Maybe that's why they have 'loading' screens! I'm a genius! Maybe not.
Solution 2: You know how in old 70's style suprhero T.V. series to show a passage of time they have that quick clip of a logo zooming in, then out, with that spinning background in the... background? Is that called anything? Perhaps that's what happens between levels. And in that time the characters have found food, eaten it, or slept somewhere.
So, does that mean game characters are worse off than us? If they can't afford food or anything? Mind you, Mario collects coins, he's probably loaded. But I don't think rings or fruit [that looks like mangoes but aren't] are counted as a currency. This brings us to our next issue.
So we have characters saving worlds happening on a daily basis. But apart from preventing utter destruction and chaos, for what other reason? Unless they're a bunch of mercenaries and we don't know that, but that's probably not true. And it's not like once they kick a scientist enough times he's going to spout currency. Especially in a recession. Or are we out of that now?
I'm not trying to insult video game writers here for not making things seem more real (or P.C., but I never know when to use that term). And besides, all of this is fictional anyway. Maybe everything in the video game dimension are lifeforms that don't need to eat or sleep. Who knows? Anyone have any other ideas?
The Final Section
Well, look at that. The post was short today. No matter. Today's stumble will make it nice and lengthy.
What I've Stumbled Upon: Anyone heard of the wolf, goat and cabbages puzzle? Chances are that you have, and know the solution. Well, how about a harder one? If you're anything like me, this puzzle could take you up to half a hour to solve. But I got there in the end. Apparently you can trust thieves. That'll make sense soon.
What I'm Watching: A reason why I'm not on Facebook - those games where you get acheivements and you show them off just to... actually, why do you show them off? I mean, those games are practically pointless, aren't they? But some guy made an ad for Farmville.

3 comments:
It's funny how you mention that; I critize games on things like that do. Developers seem to be taking that into account nowadays, but it does depend on what genre of game you are playing; and generally the specific character. Master Chief is hardly going to eat a salad after slaughtering a huge portion of the Covernant! Gordon Freeman is never going to eat lobster bisque after dealing a serious blow to the Combine! And when has good 'ol Mario; after saving Princess Peach for the umpteenth time eat an actual peach? No; basically food and drink is a way for characters to regain hit points to stave of dead for a while. Maybe when I'm on my death bed I'll reach for a burger! Bioshock allows Jack to eat food lying around the decaying ruins of Rapture whilst attacking splicers, though a First Aid Kit is more viable. Fallout 3 allows the 'Kid from Vault 101' to eat the food that has managed not to perish in the ruins of Washington DC and the wasteland; whilst gaining a does of radiation in the process, though sleeping is more viable. So you need to find a good first person adventure-ish sort of game for indulgence! But not all follow the trend! -Kyle
Hey, it's good to see someone take up the other side to this story. Thanks for your input. Insightful as always, Kyle.
Happy to help Louis
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